I tried to put it on Oric.org, but the fact that another game has the same name requires manual modifications that only Jede can do, and I suspect real life keeps him busy these days. We'll see when he's back!
I'm not sure the game was ever released (Steve?). It's very well presented with manual and so on, and is close to Leader Board, for those that played it. But it suffers from a major problem: the drawing is extremely SLOW. It can take up to 2.5 minutes to draw the (calculated) scenery before you can take your shot. The ball movement is SLOW, too. The author was of course aware of this and was hoping the program, in Basic, could be compiled. As far as I know this never happened.
I tried to make several improvements: - adding coulour to sand (yellow) and water (dark blue), which are in the program figured respectivley by an empty square, or a black square - making things faster (scenery and ball)
I failed at both. 1st because the filling is done by an undocumented assembler routine (and other instructions in the code according to the situation), and adding colours might have side effects (masking the ball drawing). 2nd because I forgot most of my mathematics and the drawing is based on sinus, cosinus and so on. I also tried to compile the program with Ray McLaughlin's basic compiler, but it failed. I suspect the program is too big (and it would require re-writing as it's using unsupported commands). Lack of luck, time and knowledge: I gave up.
But this is a challenge for the Oric community. I'm quite sure experienced programmers can sort this out, providing of course they have time for this Playing the game at accelerated speed with Euphoric is quite pleasant IMHO. It's up to you!
Yes, that's the story as far as I'm aware - the game wasn't released, though it may have been announced in OUM (?) I think it was intended on being compiled but some of the code isn't recognised by Dr Ray's Compiler so I think it was considered too slow for release. There were some people that were going to have a look at the code and try and speed it up but I think the compiler problem kind of put a spanner in the works and no-one wanted to rewrite it all.
Thanks again for your work Simon. Great to see it working. Maybe it could be renamed OUM Golf, or something like that ?