I don't know how familiar you chaps are with the 'Dizzy' platform series from the ST and I think, Amiga computers, maybe other systems? But here is an incredible looking port of Treasure Island Dizzy to our Atari 8-bits! It requires a minimum of a 130XE or 8-bit with memory upgrade to at least 128K.
ive had c64 chaps using the extra memory thing as an excuse to slag atari.
So have I, and it's actually ridiculous and an excuse, because most games that have multiple loads from disk, or expanded cartridges, on C64, Atari or any micro, are much larger than the computer's memory and just load it up in chunks that fit the memory. The Atari extra memory games just load it all in at once. That's the only difference, the Atari can still only access 64K at a time, it uses bank-switching for the rest, essentially super-fast "disk" drive. For example, all the "new" release XEGS cartridges run on 64K Atari's, but when file versions were made out of them, those require 128-256K to run from memory. I'm sure there are plenty of C64 cartridges that would be, or are, the same way, if they were made into loadable file versions.
Besides, is the C64 community just too stupid to know how to add extra memory to their system and make games to use it? Extra memory is not an excuse. What a bunch of naff losers.
lol you are much better with wording things than me, personally im glad of the mem upgrade for xl/xe, and there is a c128 anyway so its just desprate nonsense when they just go on and on. some youtube videos have endless arguments in the comment sections and i find them very entertaining!