Literally just passing through and trying to get findings shared on as many sites as possible, but i can offer information on several of the unreleased Lynx titles mentioned..
Starting with Strider II:
You've GTW to thank for this one, as it was thanks to their C64 sources we found out what had become of the Lynx version.
Normally i would publicly name them, but sadly all that does is create nonsense elsewhere with certain individuals running after them,trying to discredit the information and ask same Q's so they can present findings as a personal exclusive.. All very daft, we work as a community etc..anywho..here is what was discovered:
-lynx Strider 2 was 100% finished, passed onto Atari, coder asked to return a few times to fix bugs, add extra's Atari wanted (Continue Game option, Silent game Option etc) which included 'For demo.Purposes Only' message to flash up whilst playing..this was the last thing that was coded.
-Coding started in Jan 1991, finished 5 months later, passed onto play testers etc.
-Game had gone through Atari's approval system.
-Atari really keen to see game done, provided Tiertex with lot of Lynx test code, documentation which made this, coder's ONLY Lynx title, a lot easier to get started.
-The Lynx version was based on:Map data from the Amiga version, Music from the ST version, and lot of play on the Amiga version by coder.
-Lynx version made easier to play and had an EXCLUSIVE, Secret level.
-Atari gave the coder the Go-Ahead to develop a version for the Atari Panther console, but Panther scrapped soon after.
-All source code BELIVED LOST..coder never kept back ups, nor did Tiertex at that time, Eprom's just put in a drawer at company and forgotten about.
-Lot of SPECULATION/CONJECTURE as to why game was never released, but includes:
1)Declining Lynx market.
2)Cost of manufacturing Lynx Carts.
3)Issues between US Gold/Tiertex and Atari (though they went onto work on Jaguar projects)
4)Issues within Atari itself (Lynx failing at market, projects like Panther being scrapped)
I was very kindly given a lot of Zip files by historian Scott Stilphen, i converted and shared the vast majority of Jaguar and 7800 files, which can be found on likes of Atari I.O, Assembler Forum, Atarimania etc.
These were very time consuming and created yet more nonsense within the community.. Demands Atarimania etc put everything up..NOW..i pass on remaining files to certain individuals etc..so i stopped converting them.
The Lynx files however are safely in the hands of Atarimania and hopefully will be used to help set up their fledgling Lynx section.
I think there are something like 25+ documents from SSI,Atari etc relating to Eye Of The Beholder..playtesting and bug reports, legal documents etc.
These help explain why game never made it..so please check in with Atarimania from time to time.
I did manage to get in contact with Joel Seider, who worked on Lynx Rolling Thunder and this is what he had to say, regarding the game:
" Rolling Thunder for the Lynx was developed in our Lombard office. I knew the programmer who was assigned the project, as well as the artist. In those days, you typically only had a single programmer and a single artist work on a project, or in some cases, one person who did both.
The project itself was badly delayed due to the programmer being in over his head. In addition, the art was subpar. I think the project was later assigned to a different programmer and I was asked to step in and help out with artwork. In my early years, I did both programming and artwork before later focusing mainly on programming. I worked on redoing all the characters and their animations to look more like the arcade game. If I recall correctly, the second programmer also was in over his head and the project was eventually cancelled.
You can quote me, but please be sure to preface any quotes with the caveat that my memory from those days are a bit foggy now!"
I'd like to thank Joel for his kindness and insights and for taking the time to get back to me.
As for Cabal etc..
Never had any luck myself..Hopefully others will and information will be freely shared in time..
And..not a dropped game, but dropped feature, well..features..
I had a brief chat with Lore design regarding what was dropped from Lynx Kung Food and discovered the game had at 1 stage a 4-player, link-up mode, but it was dropped as it would of meant extra play testing time and market research had shown very few Lynx owners used the link-up feature.
There doesn't seem to be huge 'demmand' for Lynx coverage, but hopefully those with a passing interest will find the information here useful.
Last Edit: Oct 13, 2017 11:54:33 GMT by lostdragon: Extra info